Global Q & A World of Warcraft development team 3 the game is being built _352 fighting Analyzer
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Parser-game battle
Q: Do you have plans to provide the combat log parsing to facilitate analysis of data after the player in combat it? (That is, the official version of WOW built WMO / WOL)
A: Obviously, the combat log need love. It was originally designed to provide immediate feedback to the player, such as the current combat log and buff / debuff bar. But in fact it is much larger than the useful, such as analysis of what is playing hurt you so what cause you to trigger special effects disappeared. We want to re-design this thing that have had a more causal analysis functions. But it may be in the battle to eat system resources are not as smart filters.
Currently, our solution is to allow third parties to provide the combat log analysis of the site, which can provide more efficient resolution.
Powerful plug-fair
Q: Some plug-in is too strong cause the game to become too simple (such as the boss battle.) Do you think when most people are using these plug-ins circumstances,3D Plastic Glasses, contrary to the original design intent? And for people who do not use plug-in is not not fair?
A: This question should be answered with a lengthy, or even a blog for future designers a good theme. All along, some plug-in provides a great deal of good should have the information we provide to our players (and we have a long-term plans intended to achieve this). Such as hatred, from the examination, your body’s specific debuff so on. On the other hand, when the plug-in for their help too much, you have to do is press the button according to the instructions of plug-ins. When the plug-in gives you so much information that you totally do not need to pay attention to the various effects of the field, we feel It’s a bit too far.
But stop the plug-in to track some information can be very unhappy, and many times we have no idea how to stop them. We try to design new elements to make the player need to pay attention to the fighting itself instead of plug-in instructions. Values such as sonic sonic dragon, the mother dragon connection and so on. You need to keep in mind not just your plug-in field.
Of course, relative, we are trying to make it easier to note that the player boss’s skills, such as energy bars, four winds Parliament (after the full energy of skills), and the method of blood Chennai (fixed blood electrocution.) To determine when a plug-in will be a must-be very subtle. Ideally, you can not use any plug-in for raid, the fact that some players is like that. Although the raid, the kinds of information will become very complicated. We recognize that often the information we provide is not enough. But this does not mean that we need those plug-in cottage and then integrate them into the native UI.
Our Raid UI is a development direction that we intend the example. It provides a lot of information sufficient to meet most of the players (and it is our intention to provide more information.) But it can not meet all the circumstances, a third-party plug-ins can be DIY is the best choice.
Backpack and bank-related changes
Q: Will there be associated with the backpack and bank alterations? Such as package designed to put the task items, badges and the like. And the first 16 grid can be turned into large bags and it?
A: We think we have a big enough package as much as possible. Think of your computer if the folder not the whole partition, all files are stuffed with the look. If we continue like this, it will feel to this development. And we think of a better solution to find what you’re looking for and provide other ways to store things that you do not commonly used. We intend to integrate badges, made a similar UI as the title now. We are also looking for some way for players to be used in the collection they are not that old suit.
As for the quest items, if you give them a special UI to store, then why not just abolish them? Why do we want you to expense 10 skins and not simply blame the killing of 10? This may solve your storage problems, but the task is not to become too a sense substitution.
Article Name
Q: Before, the player’s name will always be between the article and the character a certain distance, and a recent article but it will block the names of their own and bring a lot of inconvenience to people, why is this so?
A: (we assume you mean by face. In 4.1 we will fix this.


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